Relationship realizations
Posted on Nov 26, 2016 in English Posts | 2 comments
Learning experiences: just broke up with someone recently. Part of the problem was that I had some very strong, specific and idealized expectations of what a relationship “should” be like – expectations which caused a lot of trouble, but which I hadn’t really consciously realized that I had, until now.
Digging up the expectations and beating them into mush with a baseball bat came too late to save this particular relationship, but it seems to have had an unexpected side effect: the thought of being single feels a lot less bad now.
I guess that while I had that idealized vision of “being in a relationship”, my mind was constantly comparing singledom to that vision, finding my current existence to be lacking, and feeling bad as a result. But now that I’ve gone from “being in a relationship means X” to “being in a relationship can mean pretty much anything, depending on the people involved”, there isn’t any single vision to compare my current state against. And with nothing to compare against, there’s also nothing that would make me feel unhappy because I don’t have it currently.
Huh.
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Kaj Sotala:
Chilling: neither the submarine crew nor anyone else understood that succeeding in the mission would inevitably be suicide:
> The sunken submarine was found in 1995 and raised from the bottom in 2000. Mysteriously, the skeletons of all eight of the crew were all still at their stations, with no broken bones, and the sub was in very good condition, Lance reports. [...]
> The exit hatches were closed and the bilge pumps that would have been used if the sub started to take on water were not set to pump, suggesting that the crew never tried to save themselves as the sub sank. [...]
> Unlike a modern-day torpedo, the Hunley's weapon couldn't be fired into the water and away from the sub. Instead, it was a copper keg of gunpowder attached in front of the sub by a short pole called a spar that was rammed into the enemy ship by the advancing sub, with the crew inside.
> "Their spar was only 16 feet long, so they were actually very close to the 135 pound charge, especially since the spar was at a downward angle," Lance said.
> When the charge exploded, the blast would have caused the submarine's hull to transmit a powerful, secondary shock wave into the submarine, crushing their lungs and brain and killing them instantly. Lance calculated that each crew member had only a 15 per cent chance of survival from the blast.
Scientists solve mystery of what killed the crew of a Civil War submarine
Kaj Sotala:
Everyone, it sometimes seems, has their own pet theory of why social media and the Internet often seem like so unpleasant and toxic places. Let me add one more.
People want to feel respected, loved, appreciated, etc. When we interact physically, you can easily experience subtle forms of these feelings. For instance, even if you just hang out in the same physical space with a bunch of other people and don't really interact with them, you often get some positive feelings regardless. Just the fact that other people are comfortable having you around, is a subtle signal that you belong and are accepted.
Similarly, if you're physically in the same space with someone, there are a lot of subtle nonverbal things that people can do to signal interest and respect. Meeting each other's gaze, nodding or making small encouraging noises when somebody is talking, generally giving people your attention. This kind of thing tends to happen automatically when we are in each other's physical presence.
Online, most of these messages are gone: a thousand people might read your message, but if nobody reacts to it, then you don't get any signal indicating that you were seen. Even getting a hundred likes and a bunch of comments on a status, can feel more abstract and less emotionally salient than just a single person nodding at you and giving you an approving look when you're talking.
So there's a combination of two things going on. First, many of the signals that make us feel good "in the physical world" are relatively subtle. Second, online interaction mutes the intensity of signals, so that subtle ones barely even register.
Depending on how sensitive you are, and how good you are generally feeling, you may still feel the positive signals online as well. But if your ability to feel good things is already muted, because of something like depression or just being generally in a bad mood, you may not experience the good things online at all. So if you want to consistently feel anything, you may need to ramp up the intensity of the signals.
Anger and outrage are emotional reactions with a very strong intensity, strong enough that you can actually feel them even in online interactions. They are signals that can consistently get similar-minded people rallied on your side. Anger can also cause people to make sufficiently strongly-worded comments supporting your anger that those comments will register emotionally. A shared sense of outrage isn't the most pleasant way of getting a sense of belonging, but if you otherwise have none, it's still better than nothing.
And if it's the only way of getting that belonging, then the habit of getting enraged will keep reinforcing itself, as it will give all of the haters some of what they're after: pleasant emotions to fill an emotional void.
So to recap:
When interacting physically, we don't actually need to do or experience much in order to experience positive feelings. Someone nonverbally acknowledging our presence or indicating that they're listening to us, already feels good. And we can earn the liking and respect of others, by doing things that are as small as giving them nonverbal signals of liking and respect.
Online, all of that is gone. While things such as "likes" or positive comments serve some of the same function, they often fail to produce much of a reaction. Only sufficiently strong signals can consistently break through and make us feel like others care about us, and outrage is one of the strongest emotional reactions around, so many people will learn to engage in more and more of it.
The muted signal hypothesis of online outrage
Kaj Sotala:
> ... ancestrally, if you had no coalition you were nakedly at the mercy of everyone else, so the instinct to belong to a coalition has urgency, preexisting and superseding any policy-driven basis for membership. This is why group beliefs are free to be so weird. Since coalitional programs evolved to promote the self-interest of the coalition’s membership (in dominance, status, legitimacy, resources, moral force, etc.), even coalitions whose organizing ideology originates (ostensibly) to promote human welfare often slide into the most extreme forms of oppression, in complete contradiction to the putative values of the group. Indeed, morally wrong-footing rivals is one point of ideology, and once everyone agrees on something (slavery is wrong) it ceases to be a significant moral issue because it no longer shows local rivals in a bad light. Many argue that there are more slaves in the world today than in the 19th century. Yet because one’s political rivals cannot be delegitimized by being on the wrong side of slavery, few care to be active abolitionists anymore, compared to being, say, speech police.
> Moreover, to earn membership in a group you must send signals that clearly indicate that you differentially support it, compared to rival groups. Hence, optimal weighting of beliefs and communications in the individual mind will make it feel good to think and express content conforming to and flattering to one’s group’s shared beliefs and to attack and misrepresent rival groups. The more biased away from neutral truth, the better the communication functions to affirm coalitional identity, generating polarization in excess of actual policy disagreements. Communications of practical and functional truths are generally useless as differential signals, because any honest person might say them regardless of coalitional loyalty.
Edge.org
Kaj Sotala:
In Baldur’s Gate II, a creature can have one of 19 genders, including MALE, FEMALE, BOTH, ILLUSIONARY, SUMMONED_DEMON, EXTRA, and EXTRA2:
> As for the EXTRA genders, Brooks says they’re kind of like extras in a movie. “If you have a big scene with a battle going on with many creatures potentially dying, [those creatures] could be assigned to EXTRA3, and then in scripting you could see when 30 EXTRA3 creatures have died.” So, in the Baldur’s Gate pocket of the D&D world, if you are so unimportant in the grand design that your highest purpose is to be one of 30 anonymous villagers wiped off the map by a fireball, then that is your gender.
Baldur’s Gender – The Campo Santo Quarterly Review
Kaj Sotala:
Reproducing results between biology labs can be really hard:
> Improved reproducibility often comes from pinning down methods. Scientists studying autophagy — the process by which cells remove degraded components — have coordinated efforts to craft and update extensive guidelines on, for instance, how to quantify that a component has been engulfed or how to verify that a gene is involved in the process. In another, now-famous example, two cancer labs spent more than a year trying to understand inconsistencies. It took scientists working side by side on the same tumour biopsy to reveal that small differences in how they isolated cells — vigorous stirring versus prolonged gentle rocking — produced different results.
> Subtle tinkering has long been important in getting biology experiments to work. Before researchers purchased kits of reagents for common experiments, it wasn't unheard of for a team to cart distilled water from one institution when it moved to another. Lab members would spend months tweaking conditions until experiments with the new institution's water worked as well as before. [...]
> In one particularly painful teleconference [between three researchers], we spent an hour debating the proper procedure for picking up worms and placing them on new agar plates. Some batches of worms lived a full day longer with gentler technicians. Because a worm's lifespan is only about 20 days, this is a big deal. Hundreds of e-mails and many teleconferences later, we converged on a technique but still had a stupendous three-day difference in lifespan between labs. The problem, it turned out, was notation — one lab determined age on the basis of when an egg hatched, others on when it was laid.
> We decided to buy shared batches of reagents from the start. Coordination was a nightmare; we arranged with suppliers to give us the same lot numbers and elected to change lots at the same time. We grew worms and their food from a common stock and had strict rules for handling. We established protocols that included precise positions of flasks in autoclave runs. We purchased worm incubators at the same time, from the same vendor. [...] After more than a year of pilot experiments and discussion of methods in excruciating detail, we almost completely eliminated systematic differences in worm survival across our labs.
A long journey to reproducible results

http://www.nytimes.com/2016/05/29/opinion/sunday/why-you-will-marry-the-wrong-person.html
You might like this column. The book is more of the same, so I recommend that too, if the column resonates.
Good article, thanks!